class Deno.ChildProcess
implementsAsyncDisposable
The interface for handling a child process returned from
Deno.Command.spawn.
[Symbol.asyncDispose](): Promise<void>Kills the process with given Deno.Signal.
Defaults to SIGTERM if no signal is provided.
output(): Promise<CommandOutput>Waits for the child to exit completely, returning all its output and status.
ref(): voidEnsure that the status of the child process prevents the Deno process from exiting.
unref(): voidEnsure that the status of the child process does not block the Deno process from exiting.