readonly
name: stringReturns the channel name (as passed to the constructor).
onmessage: ((this: BroadcastChannel,ev: MessageEvent,) => any) | nullonmessageerror: ((this: BroadcastChannel,ev: MessageEvent,) => any) | nullclose(): voidCloses the BroadcastChannel object, opening it up to garbage collection.
postMessage(message: any): voidSends the given message to other BroadcastChannel objects set up for this channel. Messages can be structured objects, e.g. nested objects and arrays.
addEventListener<K extends keyof BroadcastChannelEventMap>(type: K,listener: (this: BroadcastChannel,ev: BroadcastChannelEventMap[K],) => any,options?: boolean | AddEventListenerOptions,): voidaddEventListener(type: string,listener: EventListenerOrEventListenerObject,options?: boolean | AddEventListenerOptions,): voidremoveEventListener<K extends keyof BroadcastChannelEventMap>(type: K,listener: (this: BroadcastChannel,ev: BroadcastChannelEventMap[K],) => any,options?: boolean | EventListenerOptions,): voidremoveEventListener(): void